Games: Netrun: v0.0.1b1


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Also note that the project really _is_ going into downtime - I know few are listening, but I haven't justified the time on it. It, has, however, being a learning experience. Thanks to SourceForge for the server and everyone else for the time.

Third release. I figured that a) netspace being added, etc, was more worth a .3 than a 0.9, and b) the b1 is because the additions aren't 100% correctly implemented.

Made the save files about 2k smaller (woo!) by using a grid of characters (well, two grids) rather than the verbose and (slightly) more cryptic *NETSPACE entries.

Certain visual adaptions to the server-server netspace. The runner's start space is marked with a caret ('^' - no, it's not a trap :) ), and there are lines running around the netspace that are supposed to be 'data highways'. These serve as landmarks. An even more useful (if just as garish) landmark is that servers you've run against look slightly different - square brackets.

I quickly hacked in the game loading 'bit' so that one actually _has_ the option of starting a new game rather than just going straight to asking for a filename. Finally, a few internal changes. (Woo, calloc. ;P )

Changelog

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Download

You can get the tarball here: http://download.sourceforge.net/netrun/netrun-0.0.1b1.tar.gz.

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Screenshots

None, 'till I get Debian 2.2 and a proper X running - if that. gpm doesn't copy the line-drawing characters properly, and trying to 'port' those to HTML would be sheer pain.

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